WorldEdit (FAWE)
WorldEdit on HeartSMP is powered by FAWE (FastAsyncWorldEdit) - a faster, safer WorldEdit replacement designed for large edits with better performance and better history/undo.
WorldEdit is powerful. Always start small, double-check your selection, and avoid running huge edits if you’re not sure what will happen.
✅ Everywhere in Creative Anarchy Gamemode
✅ In Own Worlds Gamemode except /play mode (use /build mode to use it) where you are trusted / you have build permission
✅ In Plot World on own plots or there where you are added
✅ In Claim World in own or trusted claims
🪄 Getting started
Most WorldEdit commands use //. Some server features (like schematics permissions) use just one /, like /schematic.
Wand & selection
- Get the wand:
//wand(wooden axe) - Select pos1 and pos2 with the wand (default: left click / right click) or use
//pos1and//pos2 - Check selection size/info:
//size
Undo / redo
- Undo your last edit:
//undo - Redo:
//redo
Before big edits, run //size to verify you selected what you actually meant.
🧱 Most-used commands (builders)
Set / replace
- Fill selection:
//set <pattern> - Replace blocks:
//replace <from> <to> - Walls / hollow / outline:
//walls <pattern>//hollow <thickness> [pattern]//faces <pattern>//outline <pattern>
Shape helpers
- Smooth terrain:
//smooth [iterations] - Naturalize:
//naturalize - Overlay / top layer:
//overlay <pattern>//lay <pattern>
📦 Schematics & clipboard
Schematics are the best way to copy/paste builds.
Copy & paste
- Copy selection:
//copy - Paste clipboard:
//paste - Cut (copy + remove):
//cut
Rotate / flip
- Rotate clipboard:
//rotate <degrees> - Flip clipboard:
//flip <direction>
Save / load schematics
This feature is limited for the Knight rank and with each rank more schematics are allowed.
- Save:
/schematic save <name> - Load:
/schematic load <name> - List:
/schematic list
🖌️ Brushes (for building at distance)
FAWE supports powerful brushes that bind to the item you’re holding.
Bind a brush
- Bind brush (default click):
/br <brush> - Bind to right-click:
/br primary <brush> - Bind to left-click:
/br secondary <brush> - Unbind:
/none
Related tools (recommended):
- VoxelSniper (organic terrain sculpting)
- GoPaint (painting/gradients)
- GoBrush (detail brushes)
- WorldEdit CUI (visual selection box)
Common brush settings
- Material/pattern:
/mat <pattern> - Size:
/size <number> - Range:
/range <number> - Destination mask:
/mask <mask> - Source mask:
/smask <mask>
Quick brush examples
- Fill/shape quickly (stone ball):
/br sphere stone 4/range 50
- Texture mix (random):
/br sphere stone,andesite,cobblestone 5
- Percent mix (more controlled):
/br sphere 70%stone,30%andesite 5
For large terrain sculpting, VoxelSniper is often faster/more natural:
🎯 Patterns & masks (quick overview)
These are optional but extremely useful.
Patterns (what gets placed)
Examples:
- Single block:
stone - Random mix:
stone,dirt,andesite - Percent mix:
80%stone,20%andesite
Masks (what can be changed)
Use masks to avoid griefing your own build:
- Only edit surfaces, only edit specific blocks, avoid air, etc.
If you want the full syntax, use:
/patterns/masks
⚡ Handy WorldEdit shortcuts
These are quick aliases for common selection and transform actions:
-
Selection type:
//1(alias://pos1)//2(alias://pos2)/cuboid(alias:/cub)/convex(alias:/con)
-
Deform / transform (selection-based):
/derot <axis> <degrees>- rotate around an axis/scale <size>- scale by factor/twist <axis> <degrees>- twist around an axis
📚 Full documentation
FAWE is compatible with WorldEdit, but also adds many extra features. Official docs: