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WorldEdit (FAWE)

WorldEdit on HeartSMP is powered by FAWE (FastAsyncWorldEdit) - a faster, safer WorldEdit replacement designed for large edits with better performance and better history/undo.

warning

WorldEdit is powerful. Always start small, double-check your selection, and avoid running huge edits if you’re not sure what will happen.

Where you can use it

✅ Everywhere in Creative Anarchy Gamemode
✅ In Own Worlds Gamemode except /play mode (use /build mode to use it) where you are trusted / you have build permission
✅ In Plot World on own plots or there where you are added
✅ In Claim World in own or trusted claims

🪄 Getting started

note

Most WorldEdit commands use //. Some server features (like schematics permissions) use just one /, like /schematic.

Wand & selection

  • Get the wand: //wand (wooden axe)
  • Select pos1 and pos2 with the wand (default: left click / right click) or use //pos1 and //pos2
  • Check selection size/info: //size

Undo / redo

  • Undo your last edit: //undo
  • Redo: //redo
tip

Before big edits, run //size to verify you selected what you actually meant.

🧱 Most-used commands (builders)

Set / replace

  • Fill selection: //set <pattern>
  • Replace blocks: //replace <from> <to>
  • Walls / hollow / outline:
    • //walls <pattern>
    • //hollow <thickness> [pattern]
    • //faces <pattern>
    • //outline <pattern>

Shape helpers

  • Smooth terrain: //smooth [iterations]
  • Naturalize: //naturalize
  • Overlay / top layer:
    • //overlay <pattern>
    • //lay <pattern>

📦 Schematics & clipboard

Schematics are the best way to copy/paste builds.

Copy & paste

  • Copy selection: //copy
  • Paste clipboard: //paste
  • Cut (copy + remove): //cut

Rotate / flip

  • Rotate clipboard: //rotate <degrees>
  • Flip clipboard: //flip <direction>

Save / load schematics

This feature is limited for the Knight rank and with each rank more schematics are allowed.

  • Save: /schematic save <name>
  • Load: /schematic load <name>
  • List: /schematic list

🖌️ Brushes (for building at distance)

FAWE supports powerful brushes that bind to the item you’re holding.

Bind a brush

  • Bind brush (default click): /br <brush>
  • Bind to right-click: /br primary <brush>
  • Bind to left-click: /br secondary <brush>
  • Unbind: /none
tip

Related tools (recommended):

Common brush settings

  • Material/pattern: /mat <pattern>
  • Size: /size <number>
  • Range: /range <number>
  • Destination mask: /mask <mask>
  • Source mask: /smask <mask>

Quick brush examples

  • Fill/shape quickly (stone ball):
    • /br sphere stone 4
    • /range 50
  • Texture mix (random):
    • /br sphere stone,andesite,cobblestone 5
  • Percent mix (more controlled):
    • /br sphere 70%stone,30%andesite 5
note

For large terrain sculpting, VoxelSniper is often faster/more natural:

🎯 Patterns & masks (quick overview)

These are optional but extremely useful.

Patterns (what gets placed)

Examples:

  • Single block: stone
  • Random mix: stone,dirt,andesite
  • Percent mix: 80%stone,20%andesite

Masks (what can be changed)

Use masks to avoid griefing your own build:

  • Only edit surfaces, only edit specific blocks, avoid air, etc.

If you want the full syntax, use:

  • /patterns
  • /masks

⚡ Handy WorldEdit shortcuts

These are quick aliases for common selection and transform actions:

  • Selection type:

    • //1 (alias: //pos1)
    • //2 (alias: //pos2)
    • /cuboid (alias: /cub)
    • /convex (alias: /con)
  • Deform / transform (selection-based):

    • /derot <axis> <degrees> - rotate around an axis
    • /scale <size> - scale by factor
    • /twist <axis> <degrees> - twist around an axis

📚 Full documentation

FAWE is compatible with WorldEdit, but also adds many extra features. Official docs:

🎥 Video guide