VoxelSniper
VoxelSniper is an advanced terraforming tool for Minecraft that integrates async performance improvements from WorldEdit. It’s best for terrain shaping, smoothing, and large-scale landscape edits.
VoxelSniper is powerful. Start with small brush sizes and reset your brush after each job.
✅ Everywhere in Creative Anarchy Gamemode
✅ In Own Worlds Gamemode except /play mode (use /build mode to use it) where you are trusted / you have build permission
✅ In Plot World on own plots or there where you are added
✅ In Claim World in own or trusted claims
🏹 Tools (Arrow & Gunpowder)
VoxelSniper uses two items as “tools” by default:
- Arrow - usually used for the replace / modify variant of a brush
- Gunpowder - usually used for the add / alternate variant of a brush
Many brushes behave slightly differently depending on which tool you click with, so if the result looks wrong, try the other tool.
Always double-check your current brush + size + material before clicking. One misclick with a big brush can make a huge mess.
🔑 Quickstart
Reset after each job: /d
View your current settings: /vs
Choose a brush: /b <brush>
Brush help: /b <brush> info
Set brush size: /b <size>
Set place material (what you paint with): /v <block>
Set replace material (what gets replaced, if brush/performer uses it): /vr <block>
Set ink/data value (advanced, if brush/performer uses it): /vi <0-15>
Set replace ink/data value (advanced, if brush/performer uses it): /vir <0-15>
📜 Commands
Not every brush uses every command. If something “does nothing”, run /b <brush> info to see what that brush supports.
Basics
/d— reset your current brush settings (use this after each job)./vs— shows your current VoxelSniper settings.- Aliases:
/voxelsniper,/favs,/fastasyncvoxelsniper
- Aliases:
/b <brush>— select a brush (example:/b bfor Ball)./b <size>— set brush size (example:/b 10)./b <brush> info— shows in-game help for that brush.
Materials / Replace / Ink
/v <block>— sets the material you place/paint with./vr <block>— sets the material you replace (used by replace-style performers/brush modes)./vi <0-15>— sets ink/data (block metadata; used by ink/combo performers)./vir <0-15>— sets replace ink/data (replace only blocks with specific data value).
Advanced variables (used by some brushes)
/vh <number>— “voxel height” used by some brushes (e.g., dome/extrude/flatten-style settings)./vc <number>— “voxel center/centroid” (mainly used by clone/stamp-style brushes to offset the copied zone)./vl <blocks...>— voxel list (like a simple mask): list of blocks that should be affected by some brushes.- Add:
/vl 1 5 - Remove:
/vl -1 -5 - Clear:
/vl clear
- Add:
Chunk fixing
/vchunk— fixes/reloads a chunk (useful if you see chunk glitches).
🧰 Starter brushes (recommended)
- Ball / Disc - basic shaping for hills and forms.
- Overlay - paints the top layer (great for grass/sand finishing).
- Underlay - paints ceilings/undersides (caves, overhangs).
- Erode / Random Erode - natural terrain smoothing and breakup.
- Blend - cleans harsh borders between materials.
- Drain - removes liquids in an area.
🗺️ Example workflows
- Natural hills: Ball → Random Erode → Blend → Overlay
- Cleanup pass: Blend → Overlay (to hide exposed stone/patchy areas)
📚 Full documentation
VoxelSniper has many brushes and advanced settings. For the complete list, see the official wiki:
https://intellectualsites.gitbook.io/fastasyncvoxelsniper/