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VoxelSniper

VoxelSniper is an advanced terraforming tool for Minecraft that integrates async performance improvements from WorldEdit. It’s best for terrain shaping, smoothing, and large-scale landscape edits.

warning

VoxelSniper is powerful. Start with small brush sizes and reset your brush after each job.

Where you can use it

✅ Everywhere in Creative Anarchy Gamemode
✅ In Own Worlds Gamemode except /play mode (use /build mode to use it) where you are trusted / you have build permission
✅ In Plot World on own plots or there where you are added
✅ In Claim World in own or trusted claims

🏹 Tools (Arrow & Gunpowder)

VoxelSniper uses two items as “tools” by default:

  • Arrow - usually used for the replace / modify variant of a brush
  • Gunpowder - usually used for the add / alternate variant of a brush

Many brushes behave slightly differently depending on which tool you click with, so if the result looks wrong, try the other tool.

tip

Always double-check your current brush + size + material before clicking. One misclick with a big brush can make a huge mess.

🔑 Quickstart

Reset after each job: /d
View your current settings: /vs
Choose a brush: /b <brush>
Brush help: /b <brush> info
Set brush size: /b <size>
Set place material (what you paint with): /v <block>
Set replace material (what gets replaced, if brush/performer uses it): /vr <block>
Set ink/data value (advanced, if brush/performer uses it): /vi <0-15>
Set replace ink/data value (advanced, if brush/performer uses it): /vir <0-15>

📜 Commands

tip

Not every brush uses every command. If something “does nothing”, run /b <brush> info to see what that brush supports.

Basics

  • /d — reset your current brush settings (use this after each job).
  • /vs — shows your current VoxelSniper settings.
    • Aliases: /voxelsniper, /favs, /fastasyncvoxelsniper
  • /b <brush> — select a brush (example: /b b for Ball).
  • /b <size> — set brush size (example: /b 10).
  • /b <brush> info — shows in-game help for that brush.

Materials / Replace / Ink

  • /v <block> — sets the material you place/paint with.
  • /vr <block> — sets the material you replace (used by replace-style performers/brush modes).
  • /vi <0-15> — sets ink/data (block metadata; used by ink/combo performers).
  • /vir <0-15> — sets replace ink/data (replace only blocks with specific data value).

Advanced variables (used by some brushes)

  • /vh <number> — “voxel height” used by some brushes (e.g., dome/extrude/flatten-style settings).
  • /vc <number> — “voxel center/centroid” (mainly used by clone/stamp-style brushes to offset the copied zone).
  • /vl <blocks...> — voxel list (like a simple mask): list of blocks that should be affected by some brushes.
    • Add: /vl 1 5
    • Remove: /vl -1 -5
    • Clear: /vl clear

Chunk fixing

  • /vchunk — fixes/reloads a chunk (useful if you see chunk glitches).
  • Ball / Disc - basic shaping for hills and forms.
  • Overlay - paints the top layer (great for grass/sand finishing).
  • Underlay - paints ceilings/undersides (caves, overhangs).
  • Erode / Random Erode - natural terrain smoothing and breakup.
  • Blend - cleans harsh borders between materials.
  • Drain - removes liquids in an area.

🗺️ Example workflows

  • Natural hills: Ball → Random Erode → Blend → Overlay
  • Cleanup pass: Blend → Overlay (to hide exposed stone/patchy areas)

📚 Full documentation

VoxelSniper has many brushes and advanced settings. For the complete list, see the official wiki:
https://intellectualsites.gitbook.io/fastasyncvoxelsniper/

🎥 Video guide