Mob Features
This page covers mob-related features available on our Creative server.
Some features are enabled only in specific worlds/modes. Each section below says where it works.
🧑🌾 Villager Restock (infinite trades)
✅ Everywhere in Creative Anarchy Gamemode
✅ Everywhere in Own Worlds Gamemode
✅ Everywhere in Plot World
✅ Everywhere in Claim World
Villagers can restock trades instantly, so you don’t have to wait for trade refresh timers.
What this means:
- Trades won’t “lock up” after you use them.
- You can trade continuously without waiting.
🐎 Rideable & Controllable Mobs
✅ Everywhere in Creative Anarchy Gamemode
❌ Not in Own Worlds Gamemode
❌ Not in Plot World
❌ Not in Claim World
In the Anarchy Creative world, all mobs are rideable and controllable. This means that every mob, from the smallest to the largest, can be ridden by players and controlled like pets. This feature adds more fun and excitement to the gameplay in the Anarchy world, allowing you to control even the most powerful and chaotic mobs.
What this means:
- You can ride any mob and control its movements.
- Use this feature to bring more fun and chaos to your gameplay.
🥚 Catch mobs into spawn eggs
✅ Everywhere in Creative Anarchy Gamemode
❌ Not in Own Worlds Gamemode
❌ Not in Plot World
❌ Not in Claim World
You can catch mobs using Egg item. When it succeeds, you receive a spawn egg for that mob.
How it works
- Get an Egg item
- Throw it at a mob
- If the catch succeeds, the mob is converted into an egg
Notes
- Not all mobs may be catchable (some can be disabled).
- Catch chance may vary per mob.
🧬 Scaled / evolving mobs
✅ Everywhere in Creative Anarchy Gamemode
❌ Not in Own Worlds Gamemode
❌ Not in Plot World
✅ Everywhere in Claim World
In the Anarchy Creative world or Claimworld, mobs can spawn as different sizes and may evolve into stronger variants.
What you will see:
- Tiny mobs (weaker)
- Giant mobs (stronger)
- Some may have better equipment depending on size
Tips
- Treat big mobs like mini-bosses (more health/damage).
- If you’re building and don’t want combat nearby, keep the area lit / secured.